Anime Expo Day One - Mika Akitaka - July 3, 1998

Mika Akitaka loved to draw as a child - and he enjoyed the Gundam saga. Akitaka drew so many giant mecha that he started submitting them to the company that created Gundam, and won himself a job. Soon, Akitaka was part of the Gundam universe, designing mecha for Gundam Zeta, War in the Pocket and Gundam 0083. His mecha brighten Martian Successor Nadesico, and he is the creator of Galaxy Fraulein Yuna. 
With Gundam celebrating its 20th anniversary and Bandai ready to start selling Gundam tapes through its American subsidiary in September, Gundam will draw its widest American audience ever. Akitaka is pleased by this, but he wonders why so many Americans have sought out the Japanese originals of Gundam, even though the tapes and disks are not translated into English. On the other hand, Akitaka admits that he saw Star Wars in English, without subtitles or Japanese voices, and enjoyed the movie. (He also notes that some elements of Star Wars were borrowed for Gundam plots.)
Are anime mecha drawn so they'll look good on screen, or are they engineered as if they could be actually built? Akitaka said mecha design starts with the producer, who decides what the robots can do. Then, character designers create the mecha. They have to be drawn so they look good - yet can be easily animated. Watching over at all times is the firm hand of the show's sponsor. "I work a lot for the sponsor, so I have to abide by that," said Akitaka. "I'm trying to make my mecha stand out. I always draw it so I think it looks neat. Until it looks right, I never show it to my staff."
Haruka Takachiho, creator of the Dirty Pair, says he he gets his best ideas in the bath. Akitaka said he needs to get out of the office for his mind to start working. "I need to go out on a walk. I try not to think about anything, and then an idea comes up. I also get a lot of ideas before I go to sleep," he said.
Anime Expo Day One

Anime Expo Day Two

Anime Expo Day Three