Anime Expo Day Three - Hiroyuki Kitakubo - July 5, 1998

A want ad led Hiroyuki Kitakubo to an animation career. Twenty years ago, when a studio advertised for part-time animators, Kitakubo answered the ad and got a job. "Since then I've been suffering in Hell,' Kitakubo joked at Anime Expo on Sunday. That want ad drew him into the anime industry, and eventually led to directing work on Battle Royal High School, Golden Boy, Robot Carnival and Black Magic M-66. Kitakubo has established himself as one of the top directors in the competitive Japanese industry. He won't name a favorite among his films, saying "Painting a piece of film or animation is like having children. If you had three children, would you point to one and say that's the best child?" 
Kitakubo's first anime directing job came on the film that most all anime fans have seen, but no one admits they've seen, the Pop Chaser episode from the Cream Lemon series. "It didn't fit me very well," he said about the sex show. While Kitakubo has nothing against anime with attractive women, he prefers to stay away from porn nowadays. 
Kitakubo has had a hand in all of the animation based on Masamune Shirow's Ghost in the Shell. He worked on the animation for the feature film, and directed the animated sequences in the Sony Playstation game based on the movie. "I like (film) animation work a lot more," Kitakubo said. "In a game, the main focus is on the game and not the animation. There are only a few games that can use animation effectively." 
Kitakubo has been fortunate enough to work in person with the reclusive Shirow. "He is somebody I really look up to and respect," said Kitakubo. "Working alongside him is good training and I learn a lot. For all of those people who question whether the unseen Shirow really exists - and think that pseudonym actually belongs to a group of artists and writers - Kitakubo replies, "Whenever I meet him there's only one of him." 
Most anime is created by the time-honored pencil, cel, ink-and-paint method, but computers are working their way into the industry. In saying he welcomes the change, Kitakubo seems to infer that some in the anime industry don't want to see the arrival of computer animation: "In my mind, there is no conflict between the use of the computer and traditional cel animation. I think of the computer as just a different kind of pencil," he said. "Animation is not produced by our arms from the elbow down, it comes from our heads. The extension at the end of our arms could be a pen or a pencil - or a mouse."
Anime Expo Day One

Anime Expo Day Two

Anime Expo Day Three