Otakon Highlights - American Manga Artists - Aug. 8, 1998

The U.S. comics industry can seem like a closed society when you're dreaming of a career as an artist. The doors can seem to stay wedged shut even tighter when you draw in the Japanese manga style instead of the currently fashionable big-muscles-and-breasts mode that litters American super hero comics. Three American manga artists (left to right) - Kensuke Okabayashi, creator of Pineapple; Robert DeJesus, busy artist for comics and video games; and John Staton, who draws Daniel Dukke and Ferdinand Fox - spoke about the comics business at an Otakon panel.
Okabayashi has bridged the trans-Pacific comics universes. He studied with Leiji Matsumoto in the East and Carmine Infantino in the West. Okabayashi sees manga as being cute, minus the hyper-realistic bodies and violence of U.S. comics; with a specially individualistic style; with an attitude that always tries to get an opinion over to the reader; and with a measure of class and dignity. American comics are too bureaucratically produced for Okabayashi, who doesn't like the assembly-line pattern of separate penciller, inker, color artist and letterer. Still, he would like to break in with a major American comics company. The alternative is self-publishing, which sounds brave but gets expensive real fast, especially when artists have to advertise to convince dealers to carry their books.
"European art's never grabbed me," Staton said. "Some people get on artists for drawing in the Japanese style because of the iconography of the characters - they say `Why do you draw all of that big-eye stuff?' I find the characters to be expressive and pretty darn cute." Staton enjoys the cinematic style of manga, which uses panels and pages to set a mood rather than rush a plot along. He prefers the Japanese pattern where a single artist creates a manga story from plot and dialog to layout and drawing. In U.S. comics, sometimes the actual dialog isn't created until after the pages are drawn. "That can lead to a nice looking page that is really incomprehensible. Manga are choreographed in a way that, even if you don't speak Japanese, you can tell what's going on."
DeJesus enjoys the trend of manga-styled comics from the major U.S. companies. However, he worries that the Japanese style they're mimicking comes from only a handful of artists such as Shirow Masamune. "If you have something that looks like Sailor Moon, it won't sell," he said. So how do you break into the comics business? As much as DeJesus likes anime conventions, he admits they're not good places to advance a career. Rather, he said artists should head to industry comics conventions to look for company representatives. If an editor looks at your work and doesn't like it, don't get offended, listen. "People are offended by critiques, but only the best will take those critiques and make them work for you," he said. Finally, studying film techniques such as cinematography and lighting can help comics artists, who are drawing what are little more than glamorized film story boards. DeJesus points to the success of manga artist Kenichi Sonoda, who started as a story board artist before he started drawing comics in Japan.
Otakon Day One

Otakon Day Two

Otakon Day Three