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So how did Robert DeJesus get the reputation as a video game artist
as well as a comics artist? When he spoke to fans at Sugoi-Con, DeJesus
said it was an old-fashioned matter of being in the right place at the
right time. He also said that the game art world might not be as lucrative
as it seems from the outside. That's different from Japan, where many anime
and manga artists have left those industries to find work with gaming companies. |
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In DeJesus' case, he was in the right position to make some inroads
when PlayStation magazine was searching for an artist to create a mascot
that would illustrate its section on Japanese games. As DeJesus tells the
story, the magazine was dissatisfied with the first candidate, so they
turned to noted comics artist Adam Warren, who also took a shot at the
mascot assignment and decided against taking the job. DeJesus' name then
came up; he submitted samples and got the job. "I didn't own a PlayStation
at the time," he added. |
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For DeJesus, game work won't be a full-time job until the correct opportunity
comes along. He said he was offered a post as a game character designer
for a West Coast game company, but found that the job didn't offer enough
salary to get him to move to California. So DeJesus stays in Indiana handling
his current line of illustration work (which eventually will include a
Studio Ironcat book co-produced with Steve Bennett). |