Sugoi-Con - Robert DeJesus
So how did Robert DeJesus get the reputation as a video game artist as well as a comics artist? When he spoke to fans at Sugoi-Con, DeJesus said it was an old-fashioned matter of being in the right place at the right time. He also said that the game art world might not be as lucrative as it seems from the outside. That's different from Japan, where many anime and manga artists have left those industries to find work with gaming companies.
In DeJesus' case, he was in the right position to make some inroads when PlayStation magazine was searching for an artist to create a mascot that would illustrate its section on Japanese games. As DeJesus tells the story, the magazine was dissatisfied with the first candidate, so they turned to noted comics artist Adam Warren, who also took a shot at the mascot assignment and decided against taking the job. DeJesus' name then came up; he submitted samples and got the job. "I didn't own a PlayStation at the time," he added.
For DeJesus, game work won't be a full-time job until the correct opportunity comes along. He said he was offered a post as a game character designer for a West Coast game company, but found that the job didn't offer enough salary to get him to move to California. So DeJesus stays in Indiana handling his current line of illustration work (which eventually will include a Studio Ironcat book co-produced with Steve Bennett).
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