Animazement - Tsukasa Kotobuki
Tsukasa Kotobuki's character designs for the Saber Marionette series have delighted anime fans for their mixture of cuteness and strength. Yet, the artist says there was nothing cute about the development of the anime series - and all of the fights weren't just between Lime and the resident bad guys on Japoness. When Kotobuki spoke at Animazement on Friday, he said that disagreements between the creator of the Saber Marionette series and the series' director changed the way the series was presented. Kotobuki noted that the head writer and the director didn't get along, the writer left in the middle of producing the Saber Marionette J series, and that led to some odd twists in the way the first series ended.
Kotobuki said those disagreements aren't unusual in the Japanese animation and game industries. He had a similar problem with the people who made the Battle Arena Toshinden game for which he created the characters. Kotobuki felt his designs were responsible for the game's success, while the game designers felt they were responsible - so Kotobuki dropped out of the development of a subsequent game in the series, which he described as a flop.
And there's a further irony in Kotobuki's comments; while anime fans like to bash American animation producers, especially the Walt Disney Co., Kotobuki thinks "the mouse" and Americans may have something that anime producers don't. "When an American creator borrows something from Japan, they show how it could be made better. Rather than an imitation, it's an homage. It may show that the United States has more talent to entertain people." Kotobuki also said that the large number of people needed to create an animated show often means that the animated version of a manga isn't as interesting as the original story.
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