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New York Convention Weekend - Koji Sugara and Atsushi Takeuchi
Since giant robots are among the most appealing characters in science fiction anime, mecha designers Koji Sugara and Atsushi Takeuchi are very important people. THe fantastic machines they draw sell posters and toys, but the designs also put pressure on the designers. Sugara and Takeuchi must produce fictional machines which look impressive, can be built in three dimensions and animated in two dimensions. In the days of Iron Man No. 28, mecha were round and tubby, but they've been sleek and angular in the post-Gundam era (and both designers pay homage to the designer of the original Gundam mechas). "That's more for the merchandising reasons," Sugara said. "It makes the toy companies sell more toys if they are more angular - that's why the shapes are changing. Added Takeuchi, "It's because before, mechas were just mechas. Now the purpose of the mechas is more diversified. It could be a weapon or a truck - that's why the designs are changing. It accommodates those purposes."
Sugara, who designed mecha for Neon Genesis Evangelion and Vision of Escaflowne, also is a human character designer. "Mecha designs are easy. The (human) characters are considered more important than mecha designs because they're shown more often on screen than the mechas, so I put more effort into the human characters than I would for the mechas". Sugara got to recently exercise his human design skills when he created the characters for a forthcoming boxing anime. Was he worried about Japanese viewers comparing the boxing show to the classic "Joe" series? "We were worried that everyone would compare it to that series, but it's not a copy or a clone or similar to that series."
While animated mecha look complex, Takeuchi said he removes detail from his designs so they can be animated. "If you were to design something from an existing real life machine, a live action film could portray it more vividly. Most animated mechas are simplified, and I'm designing mechas for animation, not for live action. You have to use your imagination to create a new mecha. I get inspiration from everything I see when I design vehicles. I look at other things from animals to landscapes. I store it in my brain and I retrieve that to make that vehicle."
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