The wave
of the future in animation art is computer animation and design, but Hidenori
Matsubara resists that trend. The artist who redesigned Kosuke Fujishima's
Oh My Goddess designs for animation is holding on to the old-fashioned
ideas of ink and paint, because it feels better to him. "Personally I find
it a lot more enjoyable to have a physical manuscript that I can handle,"
Matsubara said. "It's the satisfaction of having an object in my hands
as compared to an object on a computer. There's a moment when I can enjoy
actually giving the illustrations to the editor. Passing over the illustration
in digital form doesn't have the same satisfaction of handing over a physical
drawing." Matsubara's paintings will be exhibited in Tokyo in the spring
of 2003, and his goal is to eventually have a showing of his art in New
York.
There hasn't
been any major Oh My Goddess anime since the movie, but Matsubara hints
there is a good chance that there will be another show. In the meantime,
he's creating original character designs for one project, and converting
another noted artist's work. And he's working on the conversion of Sakura
Taisen games from the Sega Saturn to the Playstation 2. "Working on different
projects is very much worthwhile, but I'd have to go out on a limb and
say working on animation projects is more fun than working on manga. As
in the case of Oh My Goddess, much of the production crew are close
friends of mine, so we have ample opportunity to change views. That process
makes the production process more enjoyable."
Matsubara
brought to Anime USA the first copies in the U.S. of the art book from
the Oh My Goddess movie, which contains art, designs and interviews with
the key production staff for the movie. The book was released two days
before the convention and was in production for two years (by comparison
the Oh My Goddess movie took nearly four years to create). "Belldandy,
no doubt, was my most difficult character to work with. The amount of lines
that the Belldandy character incorporates makes it difficult, but the original
character by Fujishima slowly metamorphasized over the years. I tried to
incorporate the changes in the anime. I go through the various processes
as to what graphical elements to use. After all, she is the main character
in that series and she has to be able to communicate subtle changes in
her emotions. The design I prepare has to be able to take that into consideration."