Convention Schedule
Previous Reports
Personality of the Week
About this Site
Search this Site
Racing and More
E-Mail the Author
Anime USA - Hidenori Matsubara
The wave of the future in animation art is computer animation and design, but Hidenori Matsubara resists that trend. The artist who redesigned Kosuke Fujishima's Oh My Goddess designs for animation is holding on to the old-fashioned ideas of ink and paint, because it feels better to him. "Personally I find it a lot more enjoyable to have a physical manuscript that I can handle," Matsubara said. "It's the satisfaction of having an object in my hands as compared to an object on a computer. There's a moment when I can enjoy actually giving the illustrations to the editor. Passing over the illustration in digital form doesn't have the same satisfaction of handing over a physical drawing." Matsubara's paintings will be exhibited in Tokyo in the spring of 2003, and his goal is to eventually have a showing of his art in New York.
There hasn't been any major Oh My Goddess anime since the movie, but Matsubara hints there is a good chance that there will be another show. In the meantime, he's creating original character designs for one project, and converting another noted artist's work. And he's working on the conversion of Sakura Taisen games from the Sega Saturn to the Playstation 2. "Working on different projects is very much worthwhile, but I'd have to go out on a limb and say working on animation projects is more fun than working on manga. As in the case of Oh My Goddess,  much of the production crew are close friends of mine, so we have ample opportunity to change views. That process makes the production process more enjoyable."
Matsubara brought to Anime USA the first copies in the U.S. of the art book from the Oh My Goddess movie, which contains art, designs and interviews with the key production staff for the movie. The book was released two days before the convention and was in production for two years (by comparison the Oh My Goddess movie took nearly four years to create). "Belldandy, no doubt, was my most difficult character to work with. The amount of lines that the Belldandy character incorporates makes it difficult, but the original character by Fujishima slowly metamorphasized over the years. I tried to incorporate the changes in the anime. I go through the various processes as to what graphical elements to use. After all, she is the main character in that series and she has to be able to communicate subtle changes in her emotions. The design I prepare has to be able to take that into consideration."
Anime USA Anime Next