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Animazement Panels - Kazuko Nakazawa
Kazuto Nakazawa informed anime fans about the nature of character design, then he entertained them by turning them into anime characters. The designer of the El-Hazard characters has also drawn characters for the forthcoming Quentin Tarentino movie Kill Bill, so he's studied both U.S. and Japanese character design. There's still a gap between the two schools of art, something he demonstrated by drawing anime and comic versions of the same character. "While American characters are designed to look cute, Japanese characters are designed to look pretty," Nakazawa said. Drawing a Disney-style character on the left, he said "If an Japanese character designer submitted this, the client would not approve - even wth the same face line you want sharper features," and he demonstrated with the anime-style face on the right. Nakazawa said Japanese clients want characters that look better in stills, while American studios want designs that look better when they move.
So how are anime characters designed? Nakazawa said he makes his characters out of parts, one facial feature at a time. "The director has a good idea of how the characters should look, and he tells the character deisgner in words how the character should look. But, there's an upper limit to the variation of characters one person can come up with. You go around combining various features - the face, the nose, the hair lines - and combine them in montages to come up with the characters for a typical show. You need to come up without about 100 character designs but I'm capable of coming up with only 10 characters, so it's up for me to disassemble and recombine the character features to make the director think I'm capable of coming up with the various character designs."
To prove his point, Nakazawa invited the fans at his panel to come to the front of the room and have him sketch them as anime characters. On the spot he rendered them in the anime style, making up the personalities that they would have in the show that he was pretending to design. "Animation characters need to be set to motion," he said. "Even if you want to put a lot of detail into the design, it becomes impossible if you put in too much detail - the designer has to simplify the characters." Do some of the differences in American and Japanese design come because of the difference in facial structure and anatomy between the Japanese and American people? "I think that is a very plausible explanation," replied Nakazawa. "I'd say that your average Japanese has shorter limbs...and there are certain nice cosplayers walking around that make a pitty patter in my heart."






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