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Katsucon Panels - Tsukasa Kotobuki - 2003
Why are artists hired to redesign existing manga characters when those stories are adapted for animation? Because even the best manga character designs aren't necessarily suited for the demands of animation production. Drawing a character a few times for a manga episode can be simpler than drawing the same character hundreds of times for animation frames, so the original manga designs usually are simplified. Tsukasa Kotobuki, best known by U.S. fans for his Saber Marionette J designs, chatted with fans about that part of his career.
"I'd like to give you a trade secret if you don't mind," said Kotobuki. "We've talked about Saber Marionette J, and I was lucky enough to be a character designer for that series.   The reason why they chose me to be the char designer was because the upper-ups found I knew nothing about anime production and they said `You're perfect.'" In the hierarchy of anime production character designers stand at the top, said Kotobuki, with those artists advancing through the ranks of in-betweeners who draw individual cels and key animators who draw the cels which begin and end an action sequence. Since those artists know of the difficulty of reproducing elaborate character designs on cels, they tend to create characters that are easy to draw.
However, Kotobuki came from outside that animators' world with his background as a freelance artist. Kotobuki's instincts told him to create characters that were the best from his experience, which didn't include the need to draw the characters more than a few times. The result was high-quality characters that were tougher than usual to draw for the many cels needed to make an animated film. "I decided I would make the best designs and not something that I wanted to do over and over again, so the animators hated me for the characters." Kotobuki didn't understand how the animators felt until he had to draw them several times for magazines and games. "I realized how much time I had to spend to get these characters just right, and I regretted the characters I'd made and felt sorry for the animators who had to draw these characters hundreds and hundreds of times." That understanding of the cel creators' plight won't stop Kotobuki from creating "character designs that animators will hate me for...it will continue to define who I am in this field."
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