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Ohayocon Panels - Character Design
Some of the special moments of anime conventions come when artists from West and East come together to discuss their styles, techniques and goals. Ohayocon's first day saw a character design gathering of artists from the U.S. and Japan. On the floor in the dark outfits are Doug Smith of I.C. Entertainment and Fred Gallagher, the Megatokyo online artist. Seated to their left are manga artists Shimpei Itoh and Mio Odagi. They were surrounded by fans, many of whom brought their own sketchbooks and wanted to learn from these experienced artists.
Gallagher said he has a habit of quickly designing characters for his online comic. "That's okay," he said, but he added it's not easy to get a character's special look just right every time. There are artists who draw their characters to certain ways based on their personalities, but Gallagher enjoys playing his characters against type. "I work a lot on contrasts. The character's behavior can seem to be out of sync with the way the character looks," he said. What ab out those background faces that show up in every series? "Even characters that will be in the backgrounds and never seen again, I like to give some thought to them. Sometimes you'll get these characters who come to life and have a larger role." Gallagher suggested that budding artists not be too shy about showing their work to others. "I've gone from the thought that my art had no worth whatsoever to thinking that art is communication - if you don't show it to other people you never will know what they think."
Itoh fell into the manga world as a result of his first goal, which was to be a live action movie director. "I started to draw because I wanted to control everything," he said. His design and drawing goal is to get a character's proportions right. To accomplish that, he sometimes uses himself as a model. Looking in a mirror, he checks poses to find if they'll work properly when they're drawn on paper. "It's important to get proportions correct, otherwise you have an immature piece of art." Itoh used a sketchpad at the Ohayocon panel, but he'll also use Photoshop as a computer drawing tool - again, to get character proportions right. "Peoples' faces have to be balanced. If one part fails the other part fails."
Smith enjoys the freedom that original character design offers. "I don't know what I want," he said about the process of starting with a blank piece of paper. "I start marking on paper and think `I like it,' and then I come up with something. Then I think about changing it." Much of that process happens in the artists' head, based on experience. This writer watched Smith sketching for fans at Ohyaocon, and noted that he effortlessly came up with ideas to finish a character sketch for a fan. Developing that talent means the artist has to listen to criticism - but not too much. "You have to accept feedback. You use that to learn what you have to work. It may be an insult at first, but an artists eventually has to take that and finally say "Now I see  what you mean."
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