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Sakura Con - Hidakazu Shinamura - 2003
At Katsucon in February, character designer Tsukasa Kotobuki mentioned that his designs for Saber Marionette J were so intricate that they were difficult to animate. One of the animators who struggled with those designs was Hidakazu Shinamura, who had to rework the Kotobuki drawings for animation. When adapting an existing design for animation, "The most important thing is to allow the illustration to be mobile and preserve the original elements of the illustration," Shinamura said. "At the same time, since the illustrators and comic writers express themselves in a single drawing, it's our job to preserve that art." Part of Shinamura's work has been the redesign of the Angel Sanctuary designs for animation, a hard job because he was limited by the original manga artist in the changes he could make to those designs. Since Angel Sanctuary was a popular work in Japan, Shinamura had to go along with the original artist's wishes.
Cel collectors despair: the rise of digital animation has stopped ink and paint work, so you won't be able to buy cels of Shinamura's work in the future. "For the people who are doing the actual drawing, their job hasn't changed, but the coloring has changed. Instead of using actual paint we use digital paint." Animation coloring is more expensive for studios because they needed to purchase workstations and software for each artist, but that system is easier for artists, he said. One big change with the digital is that animators are no longer restricted to a limited number of colors for each series, since they don't have to mix paint to get their colors. However, the digital change does not mean more three-dimensional animation, which is typically used to make only mechas and cars for anime series.
Shinamura likes to compares himself to a child who wants to make stories that he enjoyed when he was a child, while the people with the money to pay for the series are the adults in the animation world. Storytelling is a commercial thing in anime, where the story moves in the direction the sponsors want. "The most important thing when making an anime series is the age of the target audience," he said. "Even if the material is the same, how you express it can be different. After that, we bring in the series themes such as love and friendship. We have to consider the studio and the sponsors - we'll get together and decide what direction to go in. The preparation stage is one of the most difficult ones for creators to go through."
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