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Anime Boston
Michael Coleman
2004

Anime voice acting has one advantage for performers such as Vancouver-based Michael Coleman: the script for a dub already is set and there's no chance that his role is going to be cut from the film. That's happened to Coleman, who mixes film and theatrical acting with his anime voice work. Coleman tells the story of a movie where he was slated to appear in the final twenty minutes of a movie, only to have those twenty minutes cut from the film, along with his role. At least he got paid for his never-seen work. "You start up getting the TV roles and the film roles first," said Coleman. "Most of us have a whole whack of them on our resume. Then you get into this thing called anime voice acting." Coleman credits Kirby Morrow, a 2003 guest of honor at Anime Boston, for helping him get started in voice acting by paying for the studio time needed to assemble a voice demo as a birthday gift.
The souvenir bags given to Anime Boston fans featured Dragon Drive, a series in which Coleman has a role. That show had some of Coleman's toughest performances, as a character who loses control when his mother dies. The hard role meant a lot of outtakes. "I'm sure I recorded it 30 times because I was too wimpy - it was so many different concepts at the same time." Laughing and crying aren't the easiest emotions to get across, especially when your performance is determined by only your voice and the facial exertions of an animated character. "You have to get it all out," Coleman said. "You have to allow yourself the freedom and the inhibitions, and it has to be genuine."
Another difference between anime dubbing and live-action acting comes in the people who control the final product. Film and stage are considered directors' mediums because the directors have the final say in the performances. In dubbing, the producers decide what is released. "I've had to revoice lines because me and the voice director got it wrong," Coleman recalled. "I'm certain that I go in and play it one way, and the director thinks its right, and the producer doesn't like it." Actors have to match the styles needed for a dubbing job - some shows require a natural sounding voice, while a series like the kids' show Hamtaro needs an openly cartoony style. Then there's Dragon Ball, first dubbed in Vancouver, where the actors scream as much as talk. "I went from Dragon Ball Z, where you'd be screaming for four hours, and go across town and need to speak normally, but you've lost your voice. In Dragon Ball, if you're going to yell from your throat, I hope you've made your money - because you're not recording anything else that day."

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