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Otakon
Yuzo Sato
2004
One of the early animated mainstays of cable television was the Unico series about a cute young unicorn. In the years before anime started its American rise in popularity, Unico was the introduction to anime for many viewers, who probably didn't know it was from Japan. Yuzo Sato was an animator for that series, which gave him his start in the industry in 1983. It's hard to imagine that the same artist who created sequences for that charming series also directed the horror classic BioHunter, but Sato did just that, barely a dozen years after Unico. "I'm partial to realistic characters such as those featured in Evangelion, but I'm also very fond of mascot type characters such as Mickey Mouse," Sato said at an Otakon panel.
Sato spoke about one of the differences between Japanese and American animation production. For U.S. animation, it's common for animators to handle a single character in the same way that an actor has a single role in a film. In Japan, animators work entire sequences and draw all the key frames for those sequences, as a composer might write one song for a musical play, then another composer might write the next song. "A typical television episode has 20 or 30 scenes, and the production is given over to different animators. Where the production is tight, we need to give the production to more animators." The U.S. practice of individual animators for specific characters is intended to have consistent "performances" for those characters, and maintaining that consistency in the Japanese system requires a different approach. "It is the animators' training to be consistent in style, but there are animators who have different styles. That is where the animation director comes. His job is to correct the different styles and make sure they are consistent."
One thing is the same between the two nations' animators; both often figure out character movement by watching themselves make those moves in mirrors. "There are animators who have interesting ways to act out their characters - it's interesting to watch their work." So the animators also have to be actors, and understand human movement. "You would take the character's image, act out a sequence and put that into drawings. Especially for action sequences, you have to understand there's a lot of action in anime that would be impossible with real human figures."

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