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Sakura Con
Hiroshi Nagahama, Akitaroh Daichi and Yoshihiko Umakoshi
2004

Here's an intriguing trio of artists and animators, full of observations and ideas. From left to right they're Hiroshi Nagahama, who designed the Jubei-chan characters and worked on the Utena movie; Akitaroh Daichi, director of Jubei-chan and the Child's Toy series which is expected to get a U.S. release in the coming months; and Yoshihiko Umakoshi, well-known for designing the Marmalade Boy characters. Together, they have nearly a half-century's experience in the anime industry, so their chatter about their series and the way they're created are welcome revelation for fans.
Daichi was the director of the Grrl Power series to be released by ADV Films, the story of a trio of little girls who run their own business. Among a collection of series with teenaged protagonists, Grrl Power takes the anime youth movement in new directions by making the lead characters fifth-grade girls (and one of them communicates only in sign language). "They live in a seaside town in Japan, it's in sort of a south seas setting," Daichi explained. "The girls are orphans and they try to be independent by taking on jobs." But why are these characters so young and independent? "Children can't control this world - it's a difficult enough world for adults. The adults who are supposed to help the children don't. I'm trying to show how these girls can go the right way and stay independent and positive, and use this to keep going. I'm trying to show how children can survive - not in a serious way but in a very light and positive way." The original title for the show, by the way, means "You want to leave it up to us?" when translated into English.
The Grrl Power show and many others where females are the heroes leads to a question: why there are so many strong female characters in anime, especially since those shows come from a mostly-male industry?  "That's a difficult question," replied Nagahama. "When I create a strong female character, it seems to create more opportunities for conflict and strong story lines than it does when I create a strong male character. For a male character, it seems to be a given that men are born with a desire to be strong. For women to want to become strong, it brings up many questions like `why should I become strong?' It offers a lot more opportunities for drama. Instead of just having someone who would normally want to become strong, having someone who might not want that power is interesting. You have stories about children who gain that power or normal people gaining some sort of huge power, and that would bring up those same situations. As opposed to live action, in anime, extremes offer more chances to show visual power - having a person with big muscles or having someone cute is a contrast in extremes."
Umakoshi had a joking reply to the question of strong female characters - "My opinion is that it's the hidden wishes coming out. They have a wish that they want to be hit or kicked by a pretty woman." He got into the business because "I thought if I could draw and make a living, it would be fun - that was what I wanted to do." Anime character designers often are re-designers, because they need to rework and simplify an existing design for animation. While the re-design has its challenges, especially satisfying an artist who is picky about the animated version of their characters, Umakoshi said "It's more difficult to work on an original character. It's easier to work on existing characters as long as we have the original designs to work from." When Daichi asked Umakoshi, "Have you ever worked with an evil person who was the original author, Umakoshi's reply was "Yes I have."

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