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Anime Expo - Kazue Yamamoto - 2005
In a land where cuteness seems to rule, one of the hot catchphrases in Japan has been "moe." It's a quality that some see in the artwork of Kazue Yamamoto, whose designs are seen in the Izumo anime and the Castle Fantasia game. "It appeals to both boys and girls," said Yamamoto. "It's a turn on for the character and it makes them more appealing. The characters are sort of the things that you really want." Making acute female character follows a simple pattern, Yamamoto said - "Open the eyes very big, make the face very round." And creating a character with that "moe" quality isn't necessarily easy or hard, she said. "You focus on what appeals to people - for girls it's a princess or a sailor outfit. A lot of times,  guys with white or silver hair have `moe' for girls - it's very appealing to them. And from what I saw from cosplay in the dealers room, ninjas are very popular," she said in responding to the number of Naruto costumers at Anime Expo. "There's actually more Naruto in the dealers room than in Japan - Americans probably like ninjas."
Yamamoto was pleased to find that Anime Expo fans knew a lot about her work, even material that has not been imported to the U.S. As the president of Studio Ego, she's usually working on several projects at once - a manga or two, an anime and games. Those complicated branching stories in games are invented from the inside out, she said. "I take a standard story and start from the end and go backwards. Instead of asking where do you want this to go, we ask where do you want this to begin?" On the other hand, the complexity of anime shows is developing a large number of characters, she said. Games pivot around one character, used by the game player, and that character's view is developed more than anything else. In anime, several characters' stories are told and must be developed. "In a game the person (player) is making the action. In anime, the animation is the action."

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