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Anime Expo - Hiroshi Osaka - 2005
The flood of Fullmetal Alchemist fans and costumers at Anime Expo got the attention of Hiroshi Osaka, the animation director for the Fullmetal Alchemist feature film scheduled to be released in Japan. Osaka was pleased that the series' popularity in Japan has spread to the U.S. and worldwide, and he credits that to the combination of art and story. "I think there's a lot of originality in the characters and the story is interesting," Osaka said. "There's a lot of variety of characters, and that makes the story so interesting." Those characters carry over to the movie version, and the challenge of that film is going to be attracting the existing Alchemist fans and getting new fans to go to the theaters to see the movie. That means having a story that's fresh enough to encourage newcomers to buy tickets but remains true to the ideas from the TV show. In both the movie and TV versions of Alchemist, the largest animation challenge is Alphonse Elric, the living suit of armor. "Instead of making him like a mecha, he was considered as a character," Osaka said, noting that Al moves like an overgrown child instead of a machine. "As with other mecha he has a lot of lines and is complicated to draw. Because of that, it was hard to portray his movement, but we had to make sure not to make his movements too mechanical and stiff." And since Al's "face" never changes, those movements also need to show the character's emotions.
Character movement also was key in Cowboy Bebop, where Osaka also served as animation director. "Spike was a kung fu user, Jet was a heavy type, Faye was the sexy one and Ed was a gadget user. What i had to think about was the kind of lines to use to portray their inner selves. I started with the basic part of the animation drawing, and to keep up the high quality of the animation. Actually, that was one of the most difficult parts. Mr. Kawamoto (Toshihiro, Bebop's director) was strict about that and it was hard to keep up with his demands." Credit Osaka's success as an animation director to his enthusiasm about animation - "This was the only kind of job I wanted to do," he said - and his work as a character designer for a Gundam series directed by Yoshiyuki Tomino, who saw his designs for another project and hired him as part of the Gundam team at Sunrise. That Gundam work was the fulfillment of a dream that began when Osaka saw the original Mobile Suit Gundam and decided that was the life for him.

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