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Katsucon
Range Murata
2005
The last time this site encountered artist Range Murata at an anime convention, he was still using pencil and paper for his character designs. When Murata created designs for the notable Last Exile series, he finally switched to the computer graphics systems used by much of the industry, he said at a Katsucon panel discussion. Murata had preferred the feel of paper, but his Last Exile experiences led him to appreciate the power and flexibility of computer-aided design - although he misses having a paper original. Ironically, the computer designs were used to create the deliberately archaic-looking airborne neverworld of Last Exile, and Murata said the design idea was to look at items that had fallen out of favor in the 21st-century world, such as the typewriter, and imagine how they might have evolved had they not been replaced. Last Exile mixed that design concept with the look of things from centuries ago; one of the series' most important airships has elements from a Japanese battleship of the early 1900's, he said.
Katsucon had one of the first organized Last Exile costuming groups, and Murata was asked about the ideas behind those costume designs. He replied that he borrowed concepts from the elaborately decorative military uniforms of the 18th and 19th centuries, including the Napoleonic and U.S. Civil Wars. The design idea was not to be too practical with those uniforms, as to not get something as drab and utilitarian as military garb of the late 20th century, but to get something that would be interesting to view. Murata said he gave Last Exile's characters a round, soft touch to their faces;  "I do prefer the gentle touch. When you have a sharp angle in the character designs, that becomes too prominent a feature and detracts from everything else." Thanks to Last Exile and his illustrations, Murata's work remained in demand and he expected to start  designs for a couple of fresh animation projects in 2005.

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