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Animazement
Yasao Yamaguchi
2005
In 2004 at Animazement, veteran producer and anime industry representative Yasuo Yamaguchi said the Japanese animation industry was looking ahead to three major animated feature films to learn how audiences would react - and to find how much money they would make. One year later, Yamaguchi returned to report that two of those films were box-office disappointments in Japan while the third was a success. Innocence-Ghost in the Shell from Mamoru Oshii and Steamboy from Katsuhiro Otomo were mediocre box-office performers, with neither film making it into Japan's top ten, said Yamaguchi. Howl's Moving Castle, from Hayao Miyazaki, was the only success of the three, and it's expected to be one of the top moneymakers in Japan for 2005. The other two films will have to depend on overseas attendance and video sales to make money, and Yamaguchi said that's already happened with Innocence, whose producers told him that they had sold 600,000 DVD's of the feature film worldwide. That sales story reinforced for Yamaguchi the power of Japanese television in making a film a success. Several other animated features were among the year's top ten box office successes in Japan, and all of them were spin-offs from successful animated TV series.
Depending on how you count, there are from 83 to 100 animated series on Japanese television each week. Representing the Japanese animation trade association, Yamaguchi showed a half-hour video package of trailers and promos from most of those series, and he noted several trends with those series. Just under half of all animation is shown on the commercial TV Tokyo station, all but a token handful are animated digitally by computer rather than with obsolete pen and ink, and another aspect of computing - high-speed Internet access - has increased the use of subcontractors in China, Korea and India by Japanese animators. That outsourcing is needed because of a a shortage of animators in Japan, Yamaguchi said, and he feels it's a good trend because it lets the elements of the animation industry be used in their most efficient manner - funding flows from one source (increasingly from the U.S.), creative work takes place in Japan, and the labor moves to other Asian countries. "Having learn from how friction was garnered in the automobile industry, I garnered that collaboration should happen," said Yamaguchi, looking at the change that has seen Japanese automakers open dozens of assembly and component factories in the U.S. to match their rising share of the auto market. "We're also placing an important effort into collaborations with American production houses, and we are starting to see results from these efforts."

May 2005 Main Page