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Nekocon
Web Comic Artists
2005
When you create a comic for print, you need to worry about satisfying an editor and a publisher, or paying a printing bill. If you create a comic for the web, you need to pay your hosting service and make sure you can handle the data transfers. In both cases, you need to meet a regular publishing schedule to keep everyone happy. That was the message when a group of web comic creators gathered on Nekocon's opening day. Donnie Sturgess, Rene and Jen Starling, Danny Valentini, Trish and Damien, Haze-man, Brian Bridgeforth and Arvell Whitaker are among those who use the low cost and wide reach of the web to distribute their art. "It's the easiest and most effective way to reach the maximum number of people," said Damien of Novablade. "It helps to build discipline - you learn to reach your deadlines on time." The web comic creators said they depend on more than counters to tell how well they're doing; they depend on E-mail responses, good or bad. "You have to be able to take a punch to the chin as far as a critique is concerned," Jen Starling said. Added Damien on web readers' comments, "There's `Keep up the good work.' There's `You suck.' There's the person who knows everything and wants it done the way he wants, there's the person who wants to know where you live. When we introduced the catgirl in your (the Starling sisters') comic, the first E-mail I got was `Kill her immediately.' But whether it's good or bad, it's important that someone took the time to send you a letter."
The artists noted that web comics need to stay active and creators should supply their audience with a constant supply of fresh episodes. That prevents complaints and lost readers who tire of waiting for the new strip and go somewhere else, but it also ensures the artist remains busy and develops his craft. "I've been teaching art classes for a while," Haze-man said about artists advancing their skills through work and experience. "It's like magic - there is a trick to it, There is a certain way to do it. You have to practice it every day, but that doesn't mean there isn't a trick to it. If you draw something a thousand times you will stumble upon it by chance, but there's no reason to kill yourself in the process - it'll never been the same thing in your head." Whitaker, who also works as an animator, agreed that repeated work equals improvement. "If I go a week without drawing it's difficult," Whitaker said. "Your sword gets dull, it's hard to get back into that groove. As an animator, we have to draw every day and we have to draw from life.  My best advice is to draw every single day and don't get frustrated, because some times you'll be off."

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