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Anime Boston - Shuzilow.HA - 2006
The Solty Rei series is the major career work of artist Shuzilow.HA, who went beyond character designs on this series to also handle some of the voice casting and production design. It's a series of action and ideas, about a former hunter who has lost his family and a robot girl who has lost her memory - they meet, and the story goes from there. Solty Rei's ideas come from the way the series treats the concept of humanity, ideas that mirror some of today's questions. "The background story for the series is a futuristic world where you have people who are 100 percent human and the robots in this world are the poor," he said. "The rich retain fully human bodies. The rich people buy organs and body parts from the poor and you can get a mechanical body for free. That concept may have gotten lost because it was hard to explain over the 24 episodes." It's a dark series that took eight years to get into production, beginning as a video game concept that wasn't made at first and then became an animated series. The shows feature a mixture of cute girls and tough-looking guys, easy for Shuzilow to create but tough to animate - he said he had to work hard to find an animation staff who could make those characters move convincingly. Among that staff are Kenichi Sonoda, the artist best known for his Bubble Gum Crisis designs, who drew Solty Rei's body suits and armor, and the mecha designer from the Last Exile series.
Shuzilow also was an animation director on the Gankutsuou - Count of Monte Cristo series, shows known for their unconventional use of texture mapping to replace colors in the character animation. "It was the first time that instead of coloring in animation, we did the layering of texture," he said. "It took a lot of time and effort. I think that it probably took a lot of money. It wasn't the technology restricting us, but we spend so much time on the texture that we had simpler character designs." (Those designs were made by artist Hidenori Matsubara, previously featured on this site.) Gankutsuou also portrays those characters in a flat, traditional two-dimensional style, a deliberate decision by Shuzilow, who saw it as his response to the rise of three-dimensional animation. "Since I'm old school, hand drawn animation comes easier to me. Looking at the finished product, you can tell the most popular are the mixed works that incorporate hand drawn animation and CG work. I try to pick out which is which when I see that. It feels a little strange, having become used to seeing all hand drawn, when I see children or young adults watching it without seeing a difference it's okay. I just have a personal preference toward drawing by hand."

May 2006
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