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Animazement - Yasuo Yamaguchi - 2006
Yasuo Yamaguchi goes back to the days before there was an anime industry in Japan, when Walt Disney set the standard with full animation and Japanese artists tried to follow that path. "We failed miserably and fell into the red," Yamaguchi admitted. :Fortunately we learned how to do TV anime." That limited-animation technique, less expensive and more efficient than full animation, paved the way for the animation enjoyed by American fans. Then as now, the Toei studios were production leaders. Yamaguchi started his career at Toei and still has ties to that studio -- and the rest of the industry -- as the head of an organization that promotes Japanese animation. "I am responsible for reporting how American fans are when compared to the Japanese fans," he said. Part of that comparison was brought into the open when a fan asked
Yamaguchi what he thought of American fansubbing of series that had not yet been released in the U.S.
Yamaguchi first said that fansubbing could be seen as a kind of fan approval. "The problem of copyright is a two sided blade," he said. "The fansubbing means the work is very popular. If there's no copyright infringement, that means there are no fans. We can't really say `this is bad, you can't do it.'" On the other hand, that fan approval doesn't make fansubbing legal. "Regardless of whether the copyright has been acquired in the states or not, the copyright belongs to the original creators. Unless you're using it for personal use, if it goes onto the internet it is illegal. However, the media (of distribution over the internet) is progressing much faster than the industry anticipated. When it goes on the internet, it's available to the entire world. We in the industry are talking with the Japanese government on how to modernize our copyright system."

May 2006
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