When
the forthcoming volumes of the newest animated OVA version of Hellsing
are released in the U.S., fans of dubs will have a chance to watch a
fight between two of the actors on this Anime Punch panel. Crispin
Freeman, on the far left, returns as the voice of Alucard, and Patrick
Seitz, to Freeman's left, will voice Luke Valentine in the new dub. The
two also battled in the first series, and the outcome of the second
fight may be the same. "Better than you could ever Imagine," was how
Seitz described his fight with Freeman. "Are we going to do this the
same way? I keep a record of the way that Crispin kills my characters."
When asked what it's like to kill Seitz in an anime dub, Freeman got a
room full of laughs when he responded, "He's tasty." More seriously,
Seitz noted that voice acting is like theater in the demands the
technique places on a performer. "It's being able to control your voice
in order to get emotions across," Seitz said. Seitz recalled how he
needed all of that control in what some still say was his best dub
role, Onishi in Texhnolyze. "That show was like a big box of onions in
a darkened room," Seitz said about the series that featured major
switches in its plot and characters. "I wish I'd had the gumption to
watch the show from the beginning, because it's so cryptic."
Freeman
agrees with the idea that voice acting is more theatrical than film or
television acting, noting that the more intense theatrical style looks
fake in the intimate space of a camera frame. "The microphone
doesn't pick up your movements, but it picks up your thoughts, said
Freeman. " You have to be believable, but you have to make it bigger.
If you're in anime, you may have to fill in a lot more of the
emotions...each medium has different demands for what's believable."
Freeman has worked in three markets during his career - Los Angeles
now, New York previously. It got started for him when he was introduced
to the backstage world of an opera house in Chicago; Freeman realized
he was more fascinated by the transition from the real world of the
street to the fantasy world of the stage and wanted to be part of that
world. "These people would come in off the street, they'd go to their
dressing room and when they'd come down, they'd be Henry the 8th. I
thought, `that's cool. I'd like to be part of that,'" Being an
effective actor means you have to be part illusionist and know what
sort of performance gets a reaction from the audience, Freeman noted.
"It absolutely is work. I hate to say this, but the hooker doesn't have
the orgasm, it's the john. It doesn't matter if I cry, it matters if you cry
- the magician doesn't get to enjoy the magic."
Tristan
MacAvery, back at an anime convention for the first time in a while,
also talked about the overplay-versus underplay question. For his
best-known role, Gendo Ikari in Neon Genesis Evangelion, voice director
Matt Greenfield and MacAvery had to decide how intensely to play the
role, and the choice was to downplay the performance. "It wasn't even
evil, it was controlled. There was no emotion, it was very flat. Then I
started looking at things and decided he was a bastard - and then I
understood why he was a bastard. At first I underplayed it until it was
time to shout. Both of (those times) had to do with Rei, $when she was
in danger. MacAvery also is familiar with voice acting's demands. "When
all you have is your voice, whether it's a commercial or voiceover,
everything focuses here (he said, motioning to his mouth). You can't do
something funny or a gentle gesture or a shrug - they're not going to
hear that. They have to hear the question mark in your voice."
Chase
Watkins, video game director, looks at voice acting from a different
angle. Improvements in game consoles mean that game producers can
replace text messages with spoken dialogue, as seen in the Final
Fantasy series of games. "Only in recent games has the memory space
been available," he said. "With good voices, you can convey so much
more with a human voice than with the written word...if you can find
the right people to tell the story and if you find the right voices in
these, it clicks. It's a lot like an anime when you have the right
voices." When it doesn't go right...well, he had the story of an actor
who was recording battle sounds, got too enthusiastic, fell and nearly
damaged the recording booth. The response: "Let's try this again with a
little less suck."